They also have a lot of inter-unit buffing abilities that truly seem as if the design team forgot that Independent Characters could join other units. The Tau codex is blessed with ridiculously low costed, powerful wargear items that take them from a 10 to and 11 in the power ratings. Tau – Though not as high on this list as they would have been a year or so ago, top Tau players are routinely taking home the top spots at tournaments around the country. Have you tried to kill a 8 strong unit of Plague Drones boosted up by Cursed Earth? I have, and quickly learned why even wasting shots at them was a terrible idea.Ĥ. The codex also boasts some obscene rules bending mechanics such as 3+ invulnerable saves that re-roll 1’s for some reason. Oh, you got invisibility off on 2 dice? I DON’T THINK SO BRUH. Chaos Daemons are the undisputed champions of the psychic phase, routinely boasting upwards of 30 warp charges. Chaos Daemons – I know that personally when I line up against a skilled Daemon player, I’m in for a tough matchup. With both powerful wargear and brutal new weapons enough to make an Astra Militarum general jealous, these codices are making people take notice.ĥ. Cult Mechanicus/Skitarii – These guys are new to the neighborhood and are already bumping people off of top 10 lists left and right.
Though not nearly on the same power level as the guys in the top 5 Astra Militarum can still be a fearsome force in the hands of a skilled general.Ħ. Astra Militarum – If people were to play Astra Militarum as they should be, with multiple fearless blob squads running around clogging the board while their big guns pound from behind a protective screen, we would see this codex place a lot higher. Though heavily dependent on Forgeworld to shore up some of their weaknesses, the Tyranids continue to be one of them most popular tournament armies, and with the recent LVO win by a Tyranid player with a beard and a toned midriff we should continue to see a lot of players emulating his list and play style into the near future.ħ. Alas, they have been relegated to pretty much being an auto ally for their much more popular and handsome cousins the Eldar.Ĩ. They also can put together some of the toughest builds on the table top via the Haemonculus Covens. They are lightning fast, can bring 20+ mobile lance weapons to the board, and have access to some of the best wargear available a la the webway portal. Dark Eldar – For the life of me I’m not sure why we don’t see these guys doing better on the top tournament tables. Sure they have Stormwolves and a Santa-like character riding a sled but we all know who the money makers of the codex really are.ĩ. That’s not such a bad thing, since it gets this codex on the list in the first place. Space Wolves – Really this should just be called ‘Thunderwolf Cavalry’ since they are the only viable build in the codex. So without further adieu, the top ten factions in Warhammer 40k according to a guy that barely plays Warhammer 40k.ġ0. This list is comprised solely based on the individual power ratings, not how powerful they are with allies, hence the lack of Grey Knights (oops, spoiled the surprise). None of those codices would even be listed on the top 10 Fantasy army lists, if you know what I’m sayin! DO YOU KNOW WHAT I’M SAYIN? It will also only include factions that have actual codices, so no Adepta Sororitas or Legion of the Damned. What does that mean? It means sub-codices such as Tempestus Scions and Harlequins will not be ranked. This list will focus only on fully fleshed out Codices in the Warhammer 40k game system. Anecdotal evidence, like hyperbole, is one of the best things ever for backing up a statement. Now, we could be all fancy and shit and go by the official tournament rankings in the ITC but I like to play it a little more fast and loose and rely solely on anecdotal evidence. Rawdogger here to talk about the current top 10 codices based on power levels between the various factions of Warhammer 40k.